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Classes: Warrior, Rogue, Druid, Paladin, and Hunters
Description: Melee fighters depend mostly on their weapons and strength to defeat their enemies. They like to battle up close and personal, either like the Rogue striking from behind when you don't expect, or like the Warrior, screaming a battle cry as he charges in head on. Weapons used by melee fighters include swords, hammers, axes, maces, and daggers. Though they use the same weapon type, each class of melee fighters have a different style of using their melee skills to emerge victorious in battle.
Warriors: Warriors depend highly on high HP and armor, while dishing out some good damage with physical abilities like whirlwind or shield bash. With the most amounts of HP and armor, the warrior's job in battle is to soak up all the damage while the other classes are left free to attack. One skill they have to make this possible is Taunt, which works just like it did for Mountain Giants in Warcraft III, except that only the targeted enemy will run to attack the warrior. Warriors will wield either a weapon in one hand and a shield in the other, or a two handed weapon.
Favored weapons: swords, axes, maces.
Rogues: Rogues depend less on their armor, and more on high damage output than the warrior. Being the only class besides the hunter to use dual wield, rogues can pack quite a punch. They favor keeping quiet and attracting as little attention to them as possible. During battle, a good rogue can go into stealth while the monster's attention turns to another party member, then the rogue is free to sneak up behind and pull a devastating blow with their large array of combat moves.
Favored weapons: daggers, throwing knives, poison.
Druid: With the druid's ability to shape shift, he is more or less the jack-of-all-trades class. Two of the available forms are strongly melee based, these are: bear form, and panther form. The bear is the warrior-like form, using high HP and armor to tank, while the panther form seems to be more rogue based, using speed, stealth, and high damage to deal with enemies.
Favored weapons: Shapeshifting, daggers, swords.
Paladin: A Paladin's Melee abilities draw on his mana pool. He imbues his attacks with power from the Holy Light in many of his skills and abilities. Some examples of these melee abilities are Holy Strike, allowing a high damage melee attack, with an extra bonus versus Undead. Also, Fist of Justice will stun with intent to interrupt an enemy, possibly knocking opponents to the ground.
Favored weapons: Hammers, maces, blunt weapons.
Hunters: The Hunter's melee power comes mostly from his/her pet. A Hunter can order their pet to tank for them while they either rain arrows and bullets from afar, or fight side by side with the pet using melee weapons. An individual hunter doesn't match up with a warrior or a rogue, but with help from a pet, and the ability to dual wield, the melee Hunter is a force to be reckoned with.
Favored weapons: Pet, bows, guns, dual melee daggers.
Melee Overall Advantages: Most HP/armor, fun to play, very combat oriented, can solo.
Melee Overall Disadvantages: Takes most damage, is focused on most by enemies, harder to escape, hard to take down large groups of mobs, lower magical ability.
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